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Derelict Dev Post #6

This week I got a mini-map working. Although it doesn't seem like much getting the damned thing running was tricky, BlitzBasic's 2D functionality is far too slow to be practical so I had to set the map up as a polygon. In this screenshot the game is also running in a 16:9 resolution to test the widescreen. The game itself is still running quite slow so I might spend some time over the next week optimising the speed.

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