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NZ Story Remake Dev Post #1

Behold, the amazing random level generator! This will revolutionise the gaming industry and add incredible replay value!

Okay, yeah, it's pretty messed up. Basically, in absence of a level editor, the tiles are temporarily randomly placed (with no clever algorithm such as those in roguelikes or F-Zero X). It's just there so I can get the drawing and control routines started. The tiles are from Stephen, they're all hand-done though they very closely resemble the tiles from the original game. The 'Kiwi' sprite is ripped from the original game - just a place holder until we can get an original one in there. Stephen and Josh are working on the level editor front - I've left it to them to decide whether to use Mappy or Tilestudio to make the levels. The game is still in a very very very pre alpha state. I decided to switch from Blitz3D to BlitzMax since BlitzMax handles 2D drawing far better (Not to mention being able to port to Mac and Linux, so our commie wonderful friends using those two platforms will be able to play). Hopefully by the end of next week we'll have a basic, playable platform engine, though one still without enemies, bonuses or balloons.

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