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NZ Story Remake Dev Post #5

An early working version of the Larnach Castle level. Stephen has done an amazing job with converting real life New Zealand locations into platforming levels. I haven't been working on the game nearly as much as I have wanted to, since I was away in Wellington for most of last week, plus I had a pretty full on (and awesome weekend) but I'm back into it now.

Collision detection has been a real nightmare due to the peculiar workings of the collision detection of the original (which allowed you to jump -upwards- through most blocks). I think, honestly, 2D collision detection in the New Zealand Story remake has eaten up far more of my time then 3D collision detection in Derelict ever did.

So, for now, I'm going to stick with the somewhat flawed collision detection I've put together, and work on other elements of the game while I leave my subconscious to think of a better solution. If someone else wants to volunteer to fix it, please be my guest! Sorry, not much else to report! Hopefully my next post will be more cheerful.

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