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The Earok Engine is now on hold

I have come to the conclusion recently that I have been spreading myself too thin with personal projects. Asides from the Earok Engine, there have been others carving up my time - such as BlitzMax port of an old Blitz3D indie title (Details are under wraps for the time being), a new website for Auckland Game Works, and the game design document for what may be my ultimate game. With so many projects going on at the same time, I can't properly commit to any of them, so the plan is to put the EE on hold until the others are out of the way. I'll renew my focus on the EE at the start of February.

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