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The Earok Engine Update

Well, I've effectively reached Milestone 1, most of the tricky bits are complete (automatic loading of sound, textures and meshes, A* pathfinding, scene rendering, particle effects etc) though I still need to do a fair bit for localisation, save games and storing parameters.

The Derelict codebase is pretty much in a broken state right now, and will require a lot of bug fixes before 1.2 comes out, but before I get to work on that I'm going to use the Earok Engine to enhance an existing game I made a couple of years back. I expect to release it within a month.

Stay tuned.

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