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BlitzMax coder magazine: First issue

The first issue of online magazine "BlitzMax coder" has been released. The highlights:

  1. Interview with BlitzBasic mastermind Mark Sibly
  2. Interview with Pete Carter, who is behind the "BlitzMax community framework", which is essentially a collection of useful community built libraries. Similar in principle to my Earok Engine, though it's for BlitzMax rather then Blitz3D, and it's a community rather then a solo effort (And, presumably, a lot better coded!)
  3. Tutorial on how to code Beizer curves. I might find this useful in future as I wouldn't mind experimenting with Vector shapes
  4. Interview with the guy behind the Bullet Candy games
  5. Interview with a the guy making a faithful remake of the vector based Return of the Jedi arcade game.

A worthwhile read even for non-Blitz users, the magazine can be read here



JoshuaSmyth (not verified)

hrmm.. I was just thinking about Beizer curves the other day for random dungeon generation.

Earok's picture
Joined: 02/06/2009

That certainly would make some interesting looking dungeon shapes.

Come to think of it, I wonder if randomised beizer curves have ever been used in 3D worlds?

JoshuaSmyth (not verified)

I was thinking about using them for things like rivers and paths through forests and other natural curvy kind of shapes.