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The Kiwi's TaleWitchBlasterDerelict Blow Stuff Up

How not to make a fighting game, part 2

If you thought Rise of the Robots was bad, wait till you get a load of this:

At least ROTR had cool looking designs, great (for the time) 3D graphics and Brian May riffs. I can't think of a single thing Dangerous Streets had going for it. Art, animation, sound, characterisation, music, gameplay.. all of it awful.

And Commodore bundled it with their Amiga CD32 console, apparently on the same CD as a Rise of the Robots demo. What were they thinking?



Joined: 05/05/2009

I don't think I learned enough from the video to be honest. :P

Earok's picture
Joined: 02/06/2009

Perhaps not much to learn, but I thought it was a pretty good example of a fighting game where every single decision made was the wrong one.