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Player's Only documentary: Video Games are Dead, Part 1

This documentary by Player's Only discusses how the recession and the high costs of developing for Seventh Generation consoles are affecting the video games industry.

Probably not much in it you didn't already know, but still quite interesting. Also, quite a few notable people in the industry are interviewed, I thought it was nice to finally be able to put a voice and face to names like Chris Taylor.

(Edit - Removed embedded video as it was playing automatically)



Don (not verified)

As I see it the main reason I have cut back on games is:

1) The cost is out of proportion.

2) The games are way to short. Who cares about looks if you bet the game in a day or two.

3) Cookie cutter programing, Every time someone puts out a good game you see the other names follow suit. Sometimes it works but mostly it is a flop.

but that is my opinion.

Earok's picture
Joined: 02/06/2009

Hi Don,

I agree with you on all three points.

  1. The cost for creating games for this generation of Consoles is enormous, and I presume creating games for the next generation will be even higher.
  2. Games are starting to feel quite short (perhaps not just from lack of content, but the games themselves are becoming easier to play through) and I don't have a problem with that if the cost is proportional to the length of the game (Unfortunately, it usually isn't). I actually prefer playing short or episodic games a lot of the time, where an entire story can be enjoyed in a single sitting. I really want to see a return to the shareware games model that was popular back in the early 90's.
  3. Originally is definitely lacking in the industry. I cringe every time I hear about a new Halo sequel or ripoff. I think the problem is only going to get worse with rising budgets, making it more and more difficult to take risks on untested ideas.
Joined: 05/05/2009

Ok my 3 reasons for not buying games:

  1. It feels consistently like stuff you have seen before, nothing really wows me, other than stronghold.
  2. Environments are no more interactive then they were back in 1998ish.
  3. Inflexible prices of games in AUD.
Joined: 05/05/2009

I agree with the one-sitting episodic cheap and regular model, which only half life and Monkey Island seem to be presuing currently.