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Wing Commander II Retrospective

I had planned to be productive this weekend. I was going to do my blog posts for the week, tidy everything up, sort the bills, reply to outstanding emails, do some more XNA tutorials etc.

Yet, for some reason I felt compelled to play Wing Commander II. I had it on an old Creative Labs OEM CD and thanks to the magic of DosBox I was able to play it again for the first time in perhaps a decade or more.

(Incidentally, I found out that the D-Fend Reloaded utility is the best way to play games through DosBox. Not only does it include DosBox in the install, but has profiles for automatically configuring 1000s of games).

So, long story short, Wing Commander II ate my weekend (Fortunately Monday is a public holiday!). I was hooked until about an hour ago, when I finally managed to play the game through start to finish. I was really surprised that such an old game held my attention for longer than any modern titles in recent memory.

Just so that the experience wasn't a complete waste of time, I thought I might share my thoughts on the game.

  • Old games really can be just as immersive as newer ones, even if the poorer graphics and sound makes it harder to suspend disbelief.
  • The missions of the game are relatively short (On average less than five minutes playtime) yet some of them are still very difficult. The result of this is an addictive 'one more try' hook.
  • Even if you fail badly on some missions, the story still continues  (Although the player is punished with harder difficulty and a sadder plot). In my opinion, this is a good thing, it's unfortunate that many games will simply not let you continue if you fail an objective.
  • It's a perfect example of the 'less is more' concept. There are only a handful of playable spacecraft in the game, but the small number means that each has a unique purpose and gameplay style. This is also true for weapons and enemy spacecraft.
  • Although the story had some silly parts, overall it was pretty well told. Every scene kept me interested in learning what was going to happen next, and there wasn't a bland character to be found.
  • A major plotline in the game involves the characters attempting to discover which one of their comrades is a murderer. I thought it was really amusing that they named the victim 'McGuffin' since he had absolutely zero relevance to the story otherwise.
  • Since it gave me the ability to name the player character after myself, did that mean I was playing it from a second person perspective?
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Comments

JoshuaSmyth (not verified)

Funny, whenever I play a game that allows me to name my character I always make one up.

I've never played Wing Commander - I'm not much of a flight sim kinda guy, but I do sort of like 'unrealistic' flight sims - Is this that kind of game?

Earok
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Heh, I almost always name my character Erik and/or Earok, even in games like Legend of Zelda where I really should call the character Link. Does that show how vain I am?

Yeah, Wing Commander is very much an 'arcade flight sim', the only real difference between it and say, a game like Crimson Skies is that there is no ground or gravity.

arran4
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Interesting.. Although I would probably play it if it were an adventure game.. I imagine it is not so.

Earok
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No it's not an adventure game, but I believe the cutscenes for the entire storyline is available on YouTube.

arran4
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Oh. What type of game is it? Flight sim? :P

Hrm also the game that managed to take the most of my attention was Borderlands.. Wolf3d struggled,, a lot.

Earok
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Heh, the 'Space fighters' in the game handle a lot closer to an aircraft than an actual space craft, so it kind of technically is a flight sim.

Haven't played Borderlands yet, will have to keep an eye for specials on Steam.

Ed (not verified)

Wing Commander is "Super Arcade WW2 Pacific Dogfights IN SPACE!!!".
 It's very, very arcade in gameplay, altough it goes great lenghts towards making the experience immersive and atmospheric. So, while it's super "silly" gameplay-wise, it pretends it's hardcore with awesome working cockpits and interfaces.

Also, I don't think it's possible to play in "second person", because "second person" means the person you're talking to. It's always either first or third person.

arran4
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Got any gameplay shots?

Earok
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@ed I never really thought about how immersive the cockpits really are until you mentioned it. It's neat how dials start to spark and blow up when you take damage, also the multiple interactive computer displays give the impression of advanced avionics (spacionics?).

@arran Didn't take any screenshots personally, but they have a nice collection on Mobygames

arran4
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K...

 

You haven't played Borderlands? Hrm.. Don't expect anything _amazing_ from it, but it is a good time sink.

Earok
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There's nothing wrong with a good time sink. I'll probably get it once they do a good Steam special.