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The Kiwi's TaleWitchBlasterDerelict Blow Stuff Up

Battlesuit Dev Diary #3

I know it's only been a day since my last post, but I really need to stick to the habit of my weekly posts on the project.

Unity was one of my main options for Battlesuit's engine, and after playing with it at the Global Game Jam I can safely say that it's now going to be my main toolkit for developing the project. I now know Unity well enough that continuing development in Blitz3D would be largely pointless (not that the Blitz version was very developed). My next step will be to try and port Blow Stuff Up to Unity, which may form the core of the Battlesuit engine (I may actually leave the core gameplay of BSU in there as an "Arcade mode" of sorts).

That's not to say that I am completely free of misgivings. The Pro licence is expensive and I'm pretty sure I'm going to want what Pro offers when I get around to tweaking the game (especially to get shadows). I still have UDK in mind, so I might take a second look at that later down the track if I get frustrated with Unity.

There's fortunately another long weekend this weekend (Monday was a day off work because of Auckland Anniversary weekend, and next weekend is Waitangi Day) so I might be able to get something cool done in that time. I'm thinking of making a marathon effort to get the second draft of the shareware script done, for instance.

That's all I have to say for now. Maybe screenshot next week!



hydra9's picture
Joined: 05/24/2009


I would say: Hold off buying the Pro license until you're absolutely positively, 100% sure that you're gonna make use of it. I know that's obvious, but I thought I'd say it.

However, sounds like Unity is gonna be your new engine of choice. Which is quite exciting - 'Cos it's capable of some amazing things.

Good luck!

joshuasmyth (not verified)

Unity does look pretty sweet for the type of game you are making.