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BattleSuit NaGaDeMo Dev Diary: Day Ten

It's been a few days since my last update. I guess the second week hump hit me a lot harder than I expected!

Never the less, I've still managed to release a fairly substantial update. The second level is in the game (with a lot more borrowed/temporary artwork) and it features a wider variety of units (Stukas!). There's also been a few changes to the overall mechanics, including a Rock-Paper-Scissors mechanic in that some Mecha classes are considerably weaker or stronger against other ones.

Probably the biggest overall change is that the reliance on pure chance has been reduced a fair bit. Attacking an enemy isn't based on the probability of a hit and the damage done for that hit, rather it's based on the 'average' amount of damage done for a strike.

Play it on my dropbox.

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Comments

joshuasmyth (not verified)

Minor issue - But why don't you rename 'fencing' to 'melee' ?

Earok
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Joined: 02/06/2009

It's because it might be confusing for both the Mech and Pilot to have a 'Melee' stat, especially when they indicate different things (The amount of damage that can be done by a Mech versus the pilot's ability to land a melee hit).

I agree the naming isn't optimal, do you have any suggestions for naming them differently but with ideal names?

joshuasmyth (not verified)

Hand to Hand?

Earok
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Joined: 02/06/2009

Fixed it!

"Fencing" has been renamed to Melee. The "Melee" stat for the Battlesuit has been renamed to each particular suit's Melee weapon (Fist, Sword etc).