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ShotGolf! Test Render

 

I have been mucking around tonight with art styles for my "Rocket Launcher Golfing Simulator". This is what I have at the moment, which is meant to be cartoony and non-threatening, somewhat retro-ish, slightly wii-sports-ish. I am intending for virtually all of the objects in the game (The 'Golfers', the target, trees etc) do be done as blatantly over pixelated sprites, probably as small as 32x32 pixels.

I think my general concept is fairly solid, though it's really tricky fine tuning it to look the way I imagined it. Anyway, that's all I have to say at the moment.

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JoshuaSmyth (not verified)

Looks pretty cool - Kinda Mario-ish.

Are you doing it in Blitz/Blitz32 ?

Earok
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Joined: 02/06/2009

Cheers, yup it's in Blitz3D

I'm still rethinking the look, i'm thinking of replacing the checkerboard patterns with either subtle random noise or actual grass textures.

I do still kind of like the checkerboards, but feel they might work better in a neo-retro 3D Platformer (The Kiwi's Tale 3D?) then in a sports game.

Sam (not verified)

Gut reaction: Lovely. Reminds me of those early days of filled polygon graphics. I'd play golf on a course like this!

Earok
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Joined: 02/06/2009

Thanks Sam, I'll keep the aesthetics as they are at the moment, at least until the core gameplay is done.

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