ShotGolf! Test Render

I have been mucking around tonight with art styles for my "Rocket Launcher Golfing Simulator". This is what I have at the moment, which is meant to be cartoony and non-threatening, somewhat retro-ish, slightly wii-sports-ish. I am intending for virtually all of the objects in the game (The 'Golfers', the target, trees etc) do be done as blatantly over pixelated sprites, probably as small as 32x32 pixels.
I think my general concept is fairly solid, though it's really tricky fine tuning it to look the way I imagined it. Anyway, that's all I have to say at the moment.
Comments
Cheers, yup it's in Blitz3D
I'm still rethinking the look, i'm thinking of replacing the checkerboard patterns with either subtle random noise or actual grass textures.
I do still kind of like the checkerboards, but feel they might work better in a neo-retro 3D Platformer (The Kiwi's Tale 3D?) then in a sports game.
Gut reaction: Lovely. Reminds me of those early days of filled polygon graphics. I'd play golf on a course like this!
Thanks Sam, I'll keep the aesthetics as they are at the moment, at least until the core gameplay is done.





Looks pretty cool - Kinda Mario-ish.
Are you doing it in Blitz/Blitz32 ?